package com.kanesoft.android.gdx.actors.fight;

import com.kanesoft.android.gdx.widgets.sprites.SpriteInfo;

public class PowerFireballFlying extends FightActorStateMachine{
    
    public PowerFireballFlying(SpriteInfo stateSpriteInfo, FightActorObject actor) {
        super(stateSpriteInfo, actor);
    }

    @Override
    public boolean OnEnter() {
        actorSprite.setAnimationInLoop(true);
        actorSprite.setSpriteInfo(stateSpriteInfo);
        
        return true;
    }

    @Override
    public boolean OnUpdate() {
        return true;
        
    }

    @Override
    public String getStateName() {
        return "FireballFlying";
    }
    
    

}
